Reference

SDL_ReleaseGPUTexture(3)

Frees the given texture as soon as it is safe to do so.

NAME

SDL_ReleaseGPUTexture - Frees the given texture as soon as it is safe to do so.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

void SDL_ReleaseGPUTexture( SDL_GPUDevice *device, SDL_GPUTexture *texture);

DESCRIPTION

You must not reference the texture after calling this function.

FUNCTION PARAMETERS

device

a GPU context.

texture

a texture to be destroyed.

AVAILABILITY

This function is available since SDL 3.2.0.