NAME
SDL_ReleaseGPUSampler - Frees the given sampler as soon as it is safe to do so.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
void SDL_ReleaseGPUSampler( SDL_GPUDevice *device, SDL_GPUSampler *sampler);
DESCRIPTION
You must not reference the sampler after calling this function.
FUNCTION PARAMETERS
- device
-
a GPU context.
- sampler
-
a sampler to be destroyed.
AVAILABILITY
This function is available since SDL 3.2.0.