---
name: "SDL_PushEvent"
section: "3"
platform: "linux"
package: "libsdl3-doc"
version: "3.2.10+ds-1"
release: "Debian 13 (Trixie)"
platforms: ["linux"]
url: "https://new.carta.tech/SDL_PushEvent"
---

# SDL\_PushEvent(3)

Add an event to the event queue.

## NAME

SDL\_PushEvent - Add an event to the event queue.

## HEADER FILE

Defined in SDL3/SDL\_events.h

## SYNOPSIS

```
#include "SDL3/SDL.h"
```

**bool SDL\_PushEvent(SDL\_Event \*event);**

## DESCRIPTION

The event queue can actually be used as a two way communication channel. Not only can events be read from the queue, but the user can also push their own events onto it. **event** is a pointer to the event structure you wish to push onto the queue. The event is copied into the queue, and the caller may dispose of the memory pointed to after

**SDL\_PushEvent** () returns.

Note: Pushing device input events onto the queue doesn't modify the state of the device within SDL.

Note: Events pushed onto the queue with  **SDL\_PushEvent** () get passed through the event filter but events added with

**SDL\_PeepEvents** () do not.

For pushing application-specific events, please use

**SDL\_RegisterEvents** () to get an event type that does not conflict with other code that also wants its own custom event types.

## FUNCTION PARAMETERS

- *event*

  the  **SDL\_Event**\
    to be added to the queue.

## RETURN VALUE

Returns true on success, false if the event was filtered or on failure; call  **SDL\_GetError** () for more information. A common reason for error is the event queue being full.

## THREAD SAFETY

It is safe to call this function from any thread.

## AVAILABILITY

This function is available since SDL 3.2.0.

## SEE ALSO

**•**(3), [**SDL\_PeepEvents**(3)](/SDL_PeepEvents/3.md), **•**(3), [**SDL\_PollEvent**(3)](/SDL_PollEvent/3.md), **•**(3), [**SDL\_RegisterEvents**(3)](/SDL_RegisterEvents/3.md)
