---
name: "SDL_PauseAudioStreamDevice"
section: "3"
platform: "linux"
package: "libsdl3-doc"
version: "3.2.10+ds-1"
release: "Debian 13 (Trixie)"
platforms: ["linux"]
url: "https://new.carta.tech/SDL_PauseAudioStreamDevice"
---

# SDL\_PauseAudioStreamDevice(3)

Use this function to pause audio playback on the audio device associated with an audio stream.

## NAME

SDL\_PauseAudioStreamDevice - Use this function to pause audio playback on the audio device associated with an audio stream.

## HEADER FILE

Defined in SDL3/SDL\_audio.h

## SYNOPSIS

```
#include "SDL3/SDL.h"
```

**bool SDL\_PauseAudioStreamDevice(SDL\_AudioStream \*stream);**

## DESCRIPTION

This function pauses audio processing for a given device. Any bound audio streams will not progress, and no audio will be generated. Pausing one device does not prevent other unpaused devices from running.

Pausing a device can be useful to halt all audio without unbinding all the audio streams. This might be useful while a game is paused, or a level is loading, etc.

## FUNCTION PARAMETERS

- *stream*

  the audio stream associated with the audio device to pause.

## RETURN VALUE

Returns true on success or false on failure; call

**SDL\_GetError** () for more information.

## THREAD SAFETY

It is safe to call this function from any thread.

## AVAILABILITY

This function is available since SDL 3.2.0.

## SEE ALSO

**•**(3), [**SDL\_ResumeAudioStreamDevice**(3)](/SDL_ResumeAudioStreamDevice/3.md)
