NAME
SDL_OpenUserStorage - Opens up a container for a user's unique read/write filesystem.
HEADER FILE
Defined in SDL3/SDL_storage.h
SYNOPSIS
#include "SDL3/SDL.h"
SDL_Storage * SDL_OpenUserStorage(const char *org, const char *app, SDL_PropertiesID props);
DESCRIPTION
While title storage can generally be kept open throughout runtime, user storage should only be opened when the client is ready to read/write files. This allows the backend to properly batch file operations and flush them when the container has been closed; ensuring safe and optimal save I/O.
FUNCTION PARAMETERS
- org
-
the name of your organization.
- app
-
the name of your application.
- props
-
a property list that may contain backend-specific information.
RETURN VALUE
( SDL_Storage
*) Returns a user storage container on success or NULL on failure; call SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_CloseStorage(3), •(3), SDL_GetStorageFileSize(3), •(3), SDL_GetStorageSpaceRemaining(3), •(3), SDL_OpenTitleStorage(3), •(3), SDL_ReadStorageFile(3), •(3), SDL_StorageReady(3), •(3), SDL_WriteStorageFile(3)