NAME
SDL_MapGPUTransferBuffer - Maps a transfer buffer into application address space.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
void * SDL_MapGPUTransferBuffer( SDL_GPUDevice *device, SDL_GPUTransferBuffer *transfer_buffer, bool cycle);
DESCRIPTION
You must unmap the transfer buffer before encoding upload commands. The memory is owned by the graphics driver - do NOT call SDL_free () on the returned pointer.
FUNCTION PARAMETERS
- device
-
a GPU context.
- transfer_buffer
-
a transfer buffer.
- cycle
-
if true, cycles the transfer buffer if it is already bound.
RETURN VALUE
Returns the address of the mapped transfer buffer memory, or NULL on failure; call SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.