Reference

SDL_MapGPUTransferBuffer(3)

Maps a transfer buffer into application address space.

NAME

SDL_MapGPUTransferBuffer - Maps a transfer buffer into application address space.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

void * SDL_MapGPUTransferBuffer( SDL_GPUDevice *device, SDL_GPUTransferBuffer *transfer_buffer, bool cycle);

DESCRIPTION

You must unmap the transfer buffer before encoding upload commands. The memory is owned by the graphics driver - do NOT call SDL_free () on the returned pointer.

FUNCTION PARAMETERS

device

a GPU context.

transfer_buffer

a transfer buffer.

cycle

if true, cycles the transfer buffer if it is already bound.

RETURN VALUE

Returns the address of the mapped transfer buffer memory, or NULL on failure; call SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.2.0.