NAME
SDL_JoystickOpen - Opens a joystick for use.
SYNOPSIS
#include "SDL.h"
SDL_Joystick *SDL_JoystickOpen(int index);
DESCRIPTION
Opens a joystick for use within SDL. The index refers to the N'th joystick in the system. A joystick must be opened before it game be used.
RETURN VALUE
Returns a SDL_Joystick structure on success. NULL on failure.
EXAMPLES
SDL_Joystick *joy;// Check for joystickif(SDL_NumJoysticks()>0){// Open joystickjoy=SDL_JoystickOpen(0);if(joy){printf("Opened Joystick 0");printf("Name: %s", SDL_JoystickName(0));printf("Number of Axes: %d", SDL_JoystickNumAxes(joy));printf("Number of Buttons: %d", SDL_JoystickNumButtons(joy));printf("Number of Balls: %d", SDL_JoystickNumBalls(joy));}elseprintf("Couldn't open Joystick 0");// Close if openedif(SDL_JoystickOpened(0))SDL_JoystickClose(joy);}
SEE ALSO
SDL_JoystickClose