NAME
SDL_JoystickID - This is a unique ID for a joystick for the time it is connected to the system, and is never reused for the lifetime of the application.
HEADER FILE
Defined in SDL3/SDL_joystick.h
SYNOPSIS
#include "SDL3/SDL.h"
typedef Uint32 SDL_JoystickID;
DESCRIPTION
If the joystick is disconnected and reconnected, it will get a new ID.
The value 0 is an invalid ID.
AVAILABILITY
This datatype is available since SDL 3.2.0.