Reference

SDL_JoyDeviceEvent(3type)

Joystick device event structure (event.jdevice.*)

NAME

SDL_JoyDeviceEvent - Joystick device event structure (event.jdevice.*)

HEADER FILE

Defined in SDL3/SDL_events.h

SYNOPSIS

#include "SDL3/SDL.h"

typedef struct SDL_JoyDeviceEvent { SDL_EventType type; /**< SDL_EVENT_JOYSTICK_ADDED or SDL_EVENT_JOYSTICK_REMOVED or SDL_EVENT_JOYSTICK_UPDATE_COMPLETE */ Uint32 reserved; Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ SDL_JoystickID which; /**< The joystick instance id */ } SDL_JoyDeviceEvent;

DESCRIPTION

SDL will send JOYSTICK_ADDED events for devices that are already plugged in during SDL_Init .

AVAILABILITY

This struct is available since SDL 3.2.0.

SEE ALSO

•(3), SDL_GamepadDeviceEvent(3type)