Reference

SDL_InsertGPUDebugLabel(3)

Inserts an arbitrary string label into the command buffer callstream.

NAME

SDL_InsertGPUDebugLabel - Inserts an arbitrary string label into the command buffer callstream.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

void SDL_InsertGPUDebugLabel( SDL_GPUCommandBuffer *command_buffer, const char *text);

DESCRIPTION

Useful for debugging.

FUNCTION PARAMETERS

command_buffer

a command buffer.

text

a UTF-8 string constant to insert as the label.

AVAILABILITY

This function is available since SDL 3.2.0.