NAME
SDL_InsertGPUDebugLabel - Inserts an arbitrary string label into the command buffer callstream.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
void SDL_InsertGPUDebugLabel( SDL_GPUCommandBuffer *command_buffer, const char *text);
DESCRIPTION
Useful for debugging.
FUNCTION PARAMETERS
- command_buffer
-
a command buffer.
- text
-
a UTF-8 string constant to insert as the label.
AVAILABILITY
This function is available since SDL 3.2.0.