Reference

SDL_InitState(3type)

A structure used for thread-safe initialization and shutdown.

NAME

SDL_InitState - A structure used for thread-safe initialization and shutdown.

HEADER FILE

Defined in SDL3/SDL_mutex.h

SYNOPSIS

#include "SDL3/SDL.h"

typedef struct SDL_InitState { SDL_AtomicInt status; SDL_ThreadID thread; void *reserved; } SDL_InitState;

DESCRIPTION

Here is an example of using this:

   static SDL_AtomicInitState init;
   bool InitSystem(void)
   {
       if (!SDL_ShouldInit(&init)) {
           // The system is initialized
           return true;
       }
       // At this point, you should not leave this function without calling SDL_SetInitialized()
       bool initialized = DoInitTasks();
       SDL_SetInitialized(&init, initialized);
       return initialized;
   }
   bool UseSubsystem(void)
   {
       if (SDL_ShouldInit(&init)) {
           // Error, the subsystem isn't initialized
           SDL_SetInitialized(&init, false);
           return false;
       }
       // Do work using the initialized subsystem
       return true;
   }
   void QuitSystem(void)
   {
       if (!SDL_ShouldQuit(&init)) {
           // The system is not initialized
           return;
       }
       // At this point, you should not leave this function without calling SDL_SetInitialized()
       DoQuitTasks();
       SDL_SetInitialized(&init, false);
   }

Note that this doesn't protect any resources created during initialization, or guarantee that nobody is using those resources during cleanup. You should use other mechanisms to protect those, if that's a concern for your code.

AVAILABILITY

This struct is available since SDL 3.2.0.