Reference

SDL_InitFlags(3type)

Initialization flags for SDL_Init and/or SDL_InitSubSystem

NAME

SDL_InitFlags - Initialization flags for SDL_Init
and/or SDL_InitSubSystem

HEADER FILE

Defined in SDL3/SDL_init.h

SYNOPSIS

#include "SDL3/SDL.h"

typedef Uint32 SDL_InitFlags; #define SDL_INIT_AUDIO 0x00000010u /**< `SDL_INIT_AUDIO` implies `SDL_INIT_EVENTS` */ #define SDL_INIT_VIDEO 0x00000020u /**< `SDL_INIT_VIDEO` implies `SDL_INIT_EVENTS`, should be initialized on the main thread */ #define SDL_INIT_JOYSTICK 0x00000200u /**< `SDL_INIT_JOYSTICK` implies `SDL_INIT_EVENTS`, should be initialized on the same thread as SDL_INIT_VIDEO on Windows if you don't set SDL_HINT_JOYSTICK_THREAD */ #define SDL_INIT_HAPTIC 0x00001000u #define SDL_INIT_GAMEPAD 0x00002000u /**< `SDL_INIT_GAMEPAD` implies `SDL_INIT_JOYSTICK` */ #define SDL_INIT_EVENTS 0x00004000u #define SDL_INIT_SENSOR 0x00008000u /**< `SDL_INIT_SENSOR` implies `SDL_INIT_EVENTS` */ #define SDL_INIT_CAMERA 0x00010000u /**< `SDL_INIT_CAMERA` implies `SDL_INIT_EVENTS` */

DESCRIPTION

These are the flags which may be passed to SDL_Init (). You should specify the subsystems which you will be using in your application.

AVAILABILITY

This datatype is available since SDL 3.2.0.

SEE ALSO

•(3), SDL_Init(3), •(3), SDL_Quit(3), •(3), SDL_InitSubSystem(3), •(3), SDL_QuitSubSystem(3), •(3), SDL_WasInit(3)