---
name: "SDL_HINT_WINDOWS_GAMEINPUT"
section: "3"
platform: "linux"
package: "libsdl3-doc"
version: "3.2.10+ds-1"
release: "Debian 13 (Trixie)"
platforms: ["linux"]
url: "https://new.carta.tech/SDL_HINT_WINDOWS_GAMEINPUT"
---

# SDL\_HINT\_WINDOWS\_GAMEINPUT(3)

A variable controlling whether GameInput is used for raw keyboard and mouse on Windows.

## NAME

SDL\_HINT\_WINDOWS\_GAMEINPUT - A variable controlling whether GameInput is used for raw keyboard and mouse on Windows.

## HEADER FILE

Defined in SDL3/SDL\_hints.h

## SYNOPSIS

```
#include "SDL3/SDL.h"
```

**#define SDL\_HINT\_WINDOWS\_GAMEINPUT**   *SDL\_WINDOWS\_GAMEINPUT"*

## DESCRIPTION

The variable can be set to the following values:

• "0": GameInput is not used for raw keyboard and mouse events.

• "1": GameInput is used for raw keyboard and mouse events, if available.\
   (default)

This hint should be set before SDL is initialized.

## AVAILABILITY

This hint is available since SDL 3.2.0.
