SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES3
A variable controlling whether the offscreen video driver saves output frames.
Header file
Defined in SDL3/SDL_hints.h
Overview
This only saves frames that are generated using software rendering, not accelerated OpenGL rendering.
• "0": Video frames are not saved to disk. (default)
• "1": Video frames are saved to files in the format
" SDL_windowX -Y.bmp", where X is the window ID, and Y is
the frame number.
This hint can be set anytime.