---
name: "SDL_GetTextureColorModFloat"
section: "3"
platform: "linux"
package: "libsdl3-doc"
version: "3.2.10+ds-1"
release: "Debian 13 (Trixie)"
platforms: ["linux"]
url: "https://new.carta.tech/SDL_GetTextureColorModFloat"
---

# SDL\_GetTextureColorModFloat(3)

Get the additional color value multiplied into render copy operations.

## NAME

SDL\_GetTextureColorModFloat - Get the additional color value multiplied into render copy operations.

## HEADER FILE

Defined in SDL3/SDL\_render.h

## SYNOPSIS

```
#include "SDL3/SDL.h"
```

**bool SDL\_GetTextureColorModFloat(SDL\_Texture \*texture, float \*r, float \*g, float \*b);**

## FUNCTION PARAMETERS

- *texture*

  the texture to query.

- *r*

  a pointer filled in with the current red color value.

- *g*

  a pointer filled in with the current green color value.

- *b*

  a pointer filled in with the current blue color value.

## RETURN VALUE

Returns true on success or false on failure; call

**SDL\_GetError** () for more information.

## THREAD SAFETY

This function should only be called on the main thread.

## AVAILABILITY

This function is available since SDL 3.2.0.

## SEE ALSO

**•**(3), [**SDL\_GetTextureAlphaModFloat**(3)](/SDL_GetTextureAlphaModFloat/3.md), **•**(3), [**SDL\_GetTextureColorMod**(3)](/SDL_GetTextureColorMod/3.md), **•**(3), [**SDL\_SetTextureColorModFloat**(3)](/SDL_SetTextureColorModFloat/3.md)
