NAME
SDL_GetTextureBlendMode - Get the blend mode used for texture copy operations.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode);
FUNCTION PARAMETERS
- texture
-
the texture to query.
- blendMode
-
a pointer filled in with the current SDL_BlendMode .
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.