NAME
SDL_GetSurfaceColorspace - Get the colorspace used by a surface.
HEADER FILE
Defined in SDL3/SDL_surface.h
SYNOPSIS
#include "SDL3/SDL.h"
SDL_Colorspace SDL_GetSurfaceColorspace(SDL_Surface *surface);
DESCRIPTION
The colorspace defaults to
SDL_COLORSPACE_SRGB_LINEAR
for floating point formats, SDL_COLORSPACE_HDR10
for 10-bit formats,
SDL_COLORSPACE_SRGB
for other RGB surfaces and
SDL_COLORSPACE_BT709_FULL
for YUV textures.
FUNCTION PARAMETERS
- surface
-
the SDL_Surface
structure to query.
RETURN VALUE
( SDL_Colorspace ) Returns the colorspace used by the surface, or SDL_COLORSPACE_UNKNOWN
if the surface is NULL.
THREAD SAFETY
This function is not thread safe.
AVAILABILITY
This function is available since SDL 3.2.0.