Reference

SDL_GetRealGamepadType(3)

Get the type of an opened gamepad, ignoring any mapping override.

NAME

SDL_GetRealGamepadType - Get the type of an opened gamepad, ignoring any mapping override.

HEADER FILE

Defined in SDL3/SDL_gamepad.h

SYNOPSIS

#include "SDL3/SDL.h"

SDL_GamepadType SDL_GetRealGamepadType(SDL_Gamepad *gamepad);

FUNCTION PARAMETERS

gamepad

the gamepad object to query.

RETURN VALUE

( SDL_GamepadType ) Returns the gamepad type, or

SDL_GAMEPAD_TYPE_UNKNOWN
if it's not available.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

•(3), SDL_GetRealGamepadTypeForID(3)