---
name: "SDL_GetGamepadTouchpadFinger"
section: "3"
platform: "linux"
package: "libsdl3-doc"
version: "3.2.10+ds-1"
release: "Debian 13 (Trixie)"
platforms: ["linux"]
url: "https://new.carta.tech/SDL_GetGamepadTouchpadFinger"
---

# SDL\_GetGamepadTouchpadFinger(3)

Get the current state of a finger on a touchpad on a gamepad.

## NAME

SDL\_GetGamepadTouchpadFinger - Get the current state of a finger on a touchpad on a gamepad.

## HEADER FILE

Defined in SDL3/SDL\_gamepad.h

## SYNOPSIS

```
#include "SDL3/SDL.h"
```

**bool SDL\_GetGamepadTouchpadFinger(SDL\_Gamepad \*gamepad, int touchpad, int finger, bool \*down, float \*x, float \*y, float \*pressure);**

## FUNCTION PARAMETERS

- *gamepad*

  a gamepad.

- *touchpad*

  a touchpad.

- *finger*

  a finger.

- *down*

  a pointer filled with true if the finger is down, false otherwise, may be NULL.

- *x*

  a pointer filled with the x position, normalized 0 to 1, with the origin in the upper left, may be NULL.

- *y*

  a pointer filled with the y position, normalized 0 to 1, with the origin in the upper left, may be NULL.

- *pressure*

  a pointer filled with pressure value, may be NULL.

## RETURN VALUE

Returns true on success or false on failure; call

**SDL\_GetError** () for more information.

## AVAILABILITY

This function is available since SDL 3.2.0.

## SEE ALSO

**•**(3), [**SDL\_GetNumGamepadTouchpadFingers**(3)](/SDL_GetNumGamepadTouchpadFingers/3.md)
