NAME
SDL_GetGamepadStringForButton - Convert from an SDL_GamepadButton
enum to a string.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h"
const char * SDL_GetGamepadStringForButton(SDL_GamepadButton button);
FUNCTION PARAMETERS
- button
-
an enum value for a given SDL_GamepadButton .
RETURN VALUE
Returns a string for the given button, or NULL if an invalid button is specified. The string returned is of the format used by
SDL_Gamepad
mapping strings.
AVAILABILITY
This function is available since SDL 3.2.0.