NAME
SDL_GetGamepadProductVersion - Get the product version of an opened gamepad, if available.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h"
Uint16 SDL_GetGamepadProductVersion(SDL_Gamepad *gamepad);
DESCRIPTION
If the product version isn't available this function returns 0.
FUNCTION PARAMETERS
- gamepad
-
the gamepad object to query.
RETURN VALUE
( Uint16 ) Returns the USB product version, or zero if unavailable.
AVAILABILITY
This function is available since SDL 3.2.0.