Reference

SDL_GetGamepadProduct(3)

Get the USB product ID of an opened gamepad, if available.

NAME

SDL_GetGamepadProduct - Get the USB product ID of an opened gamepad, if available.

HEADER FILE

Defined in SDL3/SDL_gamepad.h

SYNOPSIS

#include "SDL3/SDL.h"

Uint16 SDL_GetGamepadProduct(SDL_Gamepad *gamepad);

DESCRIPTION

If the product ID isn't available this function returns 0.

FUNCTION PARAMETERS

gamepad

the gamepad object to query.

RETURN VALUE

( Uint16 ) Returns the USB product ID, or zero if unavailable.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

•(3), SDL_GetGamepadProductForID(3)