Reference

SDL_GetGamepadNameForID(3)

Get the implementation dependent name of a gamepad.

NAME

SDL_GetGamepadNameForID - Get the implementation dependent name of a gamepad.

HEADER FILE

Defined in SDL3/SDL_gamepad.h

SYNOPSIS

#include "SDL3/SDL.h"

const char * SDL_GetGamepadNameForID(SDL_JoystickID instance_id);

DESCRIPTION

This can be called before any gamepads are opened.

FUNCTION PARAMETERS

instance_id

the joystick instance ID.

RETURN VALUE

Returns the name of the selected gamepad. If no name can be found, this function returns NULL; call SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

•(3), SDL_GetGamepadName(3), •(3), SDL_GetGamepads(3)