---
name: "SDL_GetGamepadMappings"
section: "3"
platform: "linux"
package: "libsdl3-doc"
version: "3.2.10+ds-1"
release: "Debian 13 (Trixie)"
platforms: ["linux"]
url: "https://new.carta.tech/SDL_GetGamepadMappings"
---

# SDL\_GetGamepadMappings(3)

Get the current gamepad mappings.

## NAME

SDL\_GetGamepadMappings - Get the current gamepad mappings.

## HEADER FILE

Defined in SDL3/SDL\_gamepad.h

## SYNOPSIS

```
#include "SDL3/SDL.h"
```

**char \*\* SDL\_GetGamepadMappings(int \*count);**

## FUNCTION PARAMETERS

- *count*

  a pointer filled in with the number of mappings returned, can be NULL.

## RETURN VALUE

(char *) Returns an array of the mapping strings, NULL-terminated, or NULL* on failure; call  **SDL\_GetError** () for more information. This is a single allocation that should be freed with  **SDL\_free** () when it is no longer needed.

## AVAILABILITY

This function is available since SDL 3.2.0.
