NAME
SDL_GetGamepadFromID - Get the SDL_Gamepad
associated with a joystick instance ID, if it has been opened.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h"
SDL_Gamepad * SDL_GetGamepadFromID(SDL_JoystickID instance_id);
FUNCTION PARAMETERS
- instance_id
-
the joystick instance ID of the gamepad.
RETURN VALUE
( SDL_Gamepad
*) Returns an SDL_Gamepad
on success or NULL on failure or if it hasn't been opened yet; call
SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.