NAME
SDL_GenerateMipmapsForGPUTexture - Generates mipmaps for the given texture.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
void SDL_GenerateMipmapsForGPUTexture( SDL_GPUCommandBuffer *command_buffer, SDL_GPUTexture *texture);
DESCRIPTION
This function must not be called inside of any pass.
FUNCTION PARAMETERS
- command_buffer
-
a command_buffer.
- texture
-
a texture with more than 1 mip level.
AVAILABILITY
This function is available since SDL 3.2.0.