---
name: "SDL_GamepadSensorEvent"
section: "3type"
platform: "linux"
package: "libsdl3-doc"
version: "3.2.10+ds-1"
release: "Debian 13 (Trixie)"
platforms: ["linux"]
url: "https://new.carta.tech/SDL_GamepadSensorEvent"
---

# SDL\_GamepadSensorEvent(3type)

Gamepad sensor event structure (event.gsensor.\*)

## NAME

SDL\_GamepadSensorEvent - Gamepad sensor event structure (event.gsensor.\*)

## HEADER FILE

Defined in SDL3/SDL\_events.h

## SYNOPSIS

```
#include "SDL3/SDL.h"
```

**typedef struct SDL\_GamepadSensorEvent** **{**     **SDL\_EventType type; /\*\*\< SDL\_EVENT\_GAMEPAD\_SENSOR\_UPDATE \*/**     **Uint32 reserved;**     **Uint64 timestamp;   /\*\*\< In nanoseconds, populated using SDL\_GetTicksNS() \*/**     **SDL\_JoystickID which; /\*\*\< The joystick instance id \*/**     **Sint32 sensor;      /\*\*\< The type of the sensor, one of the values of SDL\_SensorType \*/**     **float data\[3\];      /\*\*\< Up to 3 values from the sensor, as defined in SDL\_sensor.h \*/**     **Uint64 sensor\_timestamp; /\*\*\< The timestamp of the sensor reading in nanoseconds, not necessarily synchronized with the system clock \*/** **} SDL\_GamepadSensorEvent;**

## AVAILABILITY

This struct is available since SDL 3.2.0.
