NAME
SDL_GamepadDeviceEvent - Gamepad device event structure (event.gdevice.*)
HEADER FILE
Defined in SDL3/SDL_events.h
SYNOPSIS
#include "SDL3/SDL.h"
typedef struct SDL_GamepadDeviceEvent { SDL_EventType type; /**< SDL_EVENT_GAMEPAD_ADDED, SDL_EVENT_GAMEPAD_REMOVED, or SDL_EVENT_GAMEPAD_REMAPPED, SDL_EVENT_GAMEPAD_UPDATE_COMPLETE or SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED */ Uint32 reserved; Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ SDL_JoystickID which; /**< The joystick instance id */ } SDL_GamepadDeviceEvent;
DESCRIPTION
Joysticks that are supported gamepads receive both an
SDL_JoyDeviceEvent
and an
SDL_GamepadDeviceEvent .
SDL will send GAMEPAD_ADDED events for joysticks that are already plugged in during SDL_Init () and are recognized as gamepads. It will also send events for joysticks that get gamepad mappings at runtime.
AVAILABILITY
This struct is available since SDL 3.2.0.