Reference

SDL_GamepadButtonEvent(3type)

Gamepad button event structure (event.gbutton.*)

NAME

SDL_GamepadButtonEvent - Gamepad button event structure (event.gbutton.*)

HEADER FILE

Defined in SDL3/SDL_events.h

SYNOPSIS

#include "SDL3/SDL.h"

typedef struct SDL_GamepadButtonEvent { SDL_EventType type; /**< SDL_EVENT_GAMEPAD_BUTTON_DOWN or SDL_EVENT_GAMEPAD_BUTTON_UP */ Uint32 reserved; Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 button; /**< The gamepad button (SDL_GamepadButton) */ bool down; /**< true if the button is pressed */ Uint8 padding1; Uint8 padding2; } SDL_GamepadButtonEvent;

AVAILABILITY

This struct is available since SDL 3.2.0.