Reference

SDL_GamepadBindingType(3type)

Types of gamepad control bindings.

NAME

SDL_GamepadBindingType - Types of gamepad control bindings.

HEADER FILE

Defined in SDL3/SDL_gamepad.h

SYNOPSIS

#include "SDL3/SDL.h"

typedef enum SDL_GamepadBindingType { SDL_GAMEPAD_BINDTYPE_NONE = 0, SDL_GAMEPAD_BINDTYPE_BUTTON, SDL_GAMEPAD_BINDTYPE_AXIS, SDL_GAMEPAD_BINDTYPE_HAT } SDL_GamepadBindingType;

DESCRIPTION

A gamepad is a collection of bindings that map arbitrary joystick buttons, axes and hat switches to specific positions on a generic console-style gamepad. This enum is used as part of

SDL_GamepadBinding
to specify those mappings.

AVAILABILITY

This enum is available since SDL 3.2.0.