Reference

SDL_GamepadAxisEvent(3type)

Gamepad axis motion event structure (event.gaxis.*)

NAME

SDL_GamepadAxisEvent - Gamepad axis motion event structure (event.gaxis.*)

HEADER FILE

Defined in SDL3/SDL_events.h

SYNOPSIS

#include "SDL3/SDL.h"

typedef struct SDL_GamepadAxisEvent { SDL_EventType type; /**< SDL_EVENT_GAMEPAD_AXIS_MOTION */ Uint32 reserved; Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 axis; /**< The gamepad axis (SDL_GamepadAxis) */ Uint8 padding1; Uint8 padding2; Uint8 padding3; Sint16 value; /**< The axis value (range: -32768 to 32767) */ Uint16 padding4; } SDL_GamepadAxisEvent;

AVAILABILITY

This struct is available since SDL 3.2.0.