Reference

SDL_GPUTextureType(3type)

Specifies the type of a texture.

NAME

SDL_GPUTextureType - Specifies the type of a texture.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

typedef enum SDL_GPUTextureType { SDL_GPU_TEXTURETYPE_2D, /**< The texture is a 2-dimensional image. */ SDL_GPU_TEXTURETYPE_2D_ARRAY, /**< The texture is a 2-dimensional array image. */ SDL_GPU_TEXTURETYPE_3D, /**< The texture is a 3-dimensional image. */ SDL_GPU_TEXTURETYPE_CUBE, /**< The texture is a cube image. */ SDL_GPU_TEXTURETYPE_CUBE_ARRAY /**< The texture is a cube array image. */ } SDL_GPUTextureType;

AVAILABILITY

This enum is available since SDL 3.2.0.

SEE ALSO

•(3), SDL_CreateGPUTexture(3)