Reference

SDL_GPUTextureTransferInfo(3type)

A structure specifying parameters related to transferring data to or from a texture.

NAME

SDL_GPUTextureTransferInfo - A structure specifying parameters related to transferring data to or from a texture.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

typedef struct SDL_GPUTextureTransferInfo { SDL_GPUTransferBuffer *transfer_buffer; /**< The transfer buffer used in the transfer operation. */ Uint32 offset; /**< The starting byte of the image data in the transfer buffer. */ Uint32 pixels_per_row; /**< The number of pixels from one row to the next. */ Uint32 rows_per_layer; /**< The number of rows from one layer/depth-slice to the next. */ } SDL_GPUTextureTransferInfo;

AVAILABILITY

This struct is available since SDL 3.2.0.

SEE ALSO

•(3), SDL_UploadToGPUTexture(3), •(3), SDL_DownloadFromGPUTexture(3)