Reference

SDL_GPUTextureSupportsSampleCount(3)

Determines if a sample count for a texture format is supported.

NAME

SDL_GPUTextureSupportsSampleCount - Determines if a sample count for a texture format is supported.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

bool SDL_GPUTextureSupportsSampleCount( SDL_GPUDevice *device, SDL_GPUTextureFormat format, SDL_GPUSampleCount sample_count);

FUNCTION PARAMETERS

device

a GPU context.

format

the texture format to check.

sample_count

the sample count to check.

RETURN VALUE

Returns whether the sample count is supported for this texture format.

AVAILABILITY

This function is available since SDL 3.2.0.