Reference

SDL_GPUTextureSamplerBinding(3type)

A structure specifying parameters in a sampler binding call.

NAME

SDL_GPUTextureSamplerBinding - A structure specifying parameters in a sampler binding call.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

typedef struct SDL_GPUTextureSamplerBinding { SDL_GPUTexture *texture; /**< The texture to bind. Must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER. */ SDL_GPUSampler *sampler; /**< The sampler to bind. */ } SDL_GPUTextureSamplerBinding;

AVAILABILITY

This struct is available since SDL 3.2.0.

SEE ALSO

•(3), SDL_BindGPUVertexSamplers(3), •(3), SDL_BindGPUFragmentSamplers(3)