Reference

SDL_GPUTextureRegion(3type)

A structure specifying a region of a texture.

NAME

SDL_GPUTextureRegion - A structure specifying a region of a texture.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

typedef struct SDL_GPUTextureRegion { SDL_GPUTexture *texture; /**< The texture used in the copy operation. */ Uint32 mip_level; /**< The mip level index to transfer. */ Uint32 layer; /**< The layer index to transfer. */ Uint32 x; /**< The left offset of the region. */ Uint32 y; /**< The top offset of the region. */ Uint32 z; /**< The front offset of the region. */ Uint32 w; /**< The width of the region. */ Uint32 h; /**< The height of the region. */ Uint32 d; /**< The depth of the region. */ } SDL_GPUTextureRegion;

DESCRIPTION

Used when transferring data to or from a texture.

AVAILABILITY

This struct is available since SDL 3.2.0.

SEE ALSO

•(3), SDL_UploadToGPUTexture(3), •(3), SDL_DownloadFromGPUTexture(3), •(3), SDL_CreateGPUTexture(3)