Reference

SDL_GPUTextureLocation(3type)

A structure specifying a location in a texture.

NAME

SDL_GPUTextureLocation - A structure specifying a location in a texture.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

typedef struct SDL_GPUTextureLocation { SDL_GPUTexture *texture; /**< The texture used in the copy operation. */ Uint32 mip_level; /**< The mip level index of the location. */ Uint32 layer; /**< The layer index of the location. */ Uint32 x; /**< The left offset of the location. */ Uint32 y; /**< The top offset of the location. */ Uint32 z; /**< The front offset of the location. */ } SDL_GPUTextureLocation;

DESCRIPTION

Used when copying data from one texture to another.

AVAILABILITY

This struct is available since SDL 3.2.0.

SEE ALSO

•(3), SDL_CopyGPUTextureToTexture(3)