NAME
SDL_GPUTextureFormatTexelBlockSize - Obtains the texel block size for a texture format.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
Uint32 SDL_GPUTextureFormatTexelBlockSize( SDL_GPUTextureFormat format);
FUNCTION PARAMETERS
- format
-
the texture format you want to know the texel size of.
RETURN VALUE
( Uint32 ) Returns the texel block size of the texture format.
AVAILABILITY
This function is available since SDL 3.2.0.