Reference

SDL_GPUStorageBufferReadWriteBinding(3type)

A structure specifying parameters related to binding buffers in a compute pass.

NAME

SDL_GPUStorageBufferReadWriteBinding - A structure specifying parameters related to binding buffers in a compute pass.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

typedef struct SDL_GPUStorageBufferReadWriteBinding { SDL_GPUBuffer *buffer; /**< The buffer to bind. Must have been created with SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE. */ bool cycle; /**< true cycles the buffer if it is already bound. */ Uint8 padding1; Uint8 padding2; Uint8 padding3; } SDL_GPUStorageBufferReadWriteBinding;

AVAILABILITY

This struct is available since SDL 3.2.0.

SEE ALSO

•(3), SDL_BeginGPUComputePass(3)