Reference

SDL_GPURenderPass(3type)

An opaque handle representing a render pass.

NAME

SDL_GPURenderPass - An opaque handle representing a render pass.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

typedef struct SDL_GPURenderPass SDL_GPURenderPass;

DESCRIPTION

This handle is transient and should not be held or referenced after

SDL_EndGPURenderPass
is called.

AVAILABILITY

This struct is available since SDL 3.2.0.

SEE ALSO

•(3), SDL_BeginGPURenderPass(3), •(3), SDL_EndGPURenderPass(3)