---
name: "SDL_GPUMultisampleState"
section: "3type"
platform: "linux"
package: "libsdl3-doc"
version: "3.2.10+ds-1"
release: "Debian 13 (Trixie)"
platforms: ["linux"]
url: "https://new.carta.tech/SDL_GPUMultisampleState"
---

# SDL\_GPUMultisampleState(3type)

A structure specifying the parameters of the graphics pipeline multisample state.

## NAME

SDL\_GPUMultisampleState - A structure specifying the parameters of the graphics pipeline multisample state.

## HEADER FILE

Defined in SDL3/SDL\_gpu.h

## SYNOPSIS

```
#include "SDL3/SDL.h"
```

**typedef struct SDL\_GPUMultisampleState** **{**     **SDL\_GPUSampleCount sample\_count;  /\*\*\< The number of samples to be used in rasterization. \*/**     **Uint32 sample\_mask;               /\*\*\< Reserved for future use. Must be set to 0. \*/**     **bool enable\_mask;             /\*\*\< Reserved for future use. Must be set to false. \*/**     **Uint8 padding1;**     **Uint8 padding2;**     **Uint8 padding3;** **} SDL\_GPUMultisampleState;**

## AVAILABILITY

This struct is available since SDL 3.2.0.

## SEE ALSO

**•**(3), [**SDL\_GPUGraphicsPipelineCreateInfo**(3type)](/SDL_GPUGraphicsPipelineCreateInfo/3type.md)
