Reference

SDL_GPULoadOp(3type)

Specifies how the contents of a texture attached to a render pass are treated at the beginning of the render pass.

NAME

SDL_GPULoadOp - Specifies how the contents of a texture attached to a render pass are treated at the beginning of the render pass.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

typedef enum SDL_GPULoadOp { SDL_GPU_LOADOP_LOAD, /**< The previous contents of the texture will be preserved. */ SDL_GPU_LOADOP_CLEAR, /**< The contents of the texture will be cleared to a color. */ SDL_GPU_LOADOP_DONT_CARE /**< The previous contents of the texture need not be preserved. The contents will be undefined. */ } SDL_GPULoadOp;

AVAILABILITY

This enum is available since SDL 3.2.0.

SEE ALSO

•(3), SDL_BeginGPURenderPass(3)