Reference

SDL_GPUCompareOp(3type)

Specifies a comparison operator for depth, stencil and sampler operations.

NAME

SDL_GPUCompareOp - Specifies a comparison operator for depth, stencil and sampler operations.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

typedef enum SDL_GPUCompareOp { SDL_GPU_COMPAREOP_INVALID, SDL_GPU_COMPAREOP_NEVER, /**< The comparison always evaluates false. */ SDL_GPU_COMPAREOP_LESS, /**< The comparison evaluates reference < test. */ SDL_GPU_COMPAREOP_EQUAL, /**< The comparison evaluates reference == test. */ SDL_GPU_COMPAREOP_LESS_OR_EQUAL, /**< The comparison evaluates reference <= test. */ SDL_GPU_COMPAREOP_GREATER, /**< The comparison evaluates reference > test. */ SDL_GPU_COMPAREOP_NOT_EQUAL, /**< The comparison evaluates reference != test. */ SDL_GPU_COMPAREOP_GREATER_OR_EQUAL, /**< The comparison evalutes reference >= test. */ SDL_GPU_COMPAREOP_ALWAYS /**< The comparison always evaluates true. */ } SDL_GPUCompareOp;

AVAILABILITY

This enum is available since SDL 3.2.0.

SEE ALSO

•(3), SDL_CreateGPUGraphicsPipeline(3)