Reference

SDL_GPUColorTargetDescription(3type)

A structure specifying the parameters of color targets used in a graphics pipeline.

NAME

SDL_GPUColorTargetDescription - A structure specifying the parameters of color targets used in a graphics pipeline.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

typedef struct SDL_GPUColorTargetDescription { SDL_GPUTextureFormat format; /**< The pixel format of the texture to be used as a color target. */ SDL_GPUColorTargetBlendState blend_state; /**< The blend state to be used for the color target. */ } SDL_GPUColorTargetDescription;

AVAILABILITY

This struct is available since SDL 3.2.0.

SEE ALSO

•(3), SDL_GPUGraphicsPipelineTargetInfo(3type)