Reference

SDL_GPUColorComponentFlags(3type)

Specifies which color components are written in a graphics pipeline.

NAME

SDL_GPUColorComponentFlags - Specifies which color components are written in a graphics pipeline.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

typedef Uint8 SDL_GPUColorComponentFlags; #define SDL_GPU_COLORCOMPONENT_R (1u << 0) /**< the red component */ #define SDL_GPU_COLORCOMPONENT_G (1u << 1) /**< the green component */ #define SDL_GPU_COLORCOMPONENT_B (1u << 2) /**< the blue component */ #define SDL_GPU_COLORCOMPONENT_A (1u << 3) /**< the alpha component */

AVAILABILITY

This datatype is available since SDL 3.2.0.

SEE ALSO

•(3), SDL_CreateGPUGraphicsPipeline(3)