NAME
SDL_GL_GetCurrentWindow - Get the currently active OpenGL window.
HEADER FILE
Defined in SDL3/SDL_video.h
SYNOPSIS
#include "SDL3/SDL.h"
SDL_Window * SDL_GL_GetCurrentWindow(void);
RETURN VALUE
( SDL_Window
*) Returns the currently active OpenGL window on success or NULL on failure; call SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.