NAME
SDL_DownloadFromGPUTexture - Copies data from a texture to a transfer buffer on the GPU timeline.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
void SDL_DownloadFromGPUTexture( SDL_GPUCopyPass *copy_pass, const SDL_GPUTextureRegion *source, const SDL_GPUTextureTransferInfo *destination);
DESCRIPTION
This data is not guaranteed to be copied until the command buffer fence is signaled.
FUNCTION PARAMETERS
- copy_pass
-
a copy pass handle.
- source
-
the source texture region.
- destination
-
the destination transfer buffer with image layout information.
AVAILABILITY
This function is available since SDL 3.2.0.