Reference

SDL_DisplayMode(3type)

The structure that defines a display mode.

NAME

SDL_DisplayMode - The structure that defines a display mode.

HEADER FILE

Defined in SDL3/SDL_video.h

SYNOPSIS

#include "SDL3/SDL.h"

typedef struct SDL_DisplayMode { SDL_DisplayID displayID; /**< the display this mode is associated with */ SDL_PixelFormat format; /**< pixel format */ int w; /**< width */ int h; /**< height */ float pixel_density; /**< scale converting size to pixels (e.g. a 1920x1080 mode with 2.0 scale would have 3840x2160 pixels) */ float refresh_rate; /**< refresh rate (or 0.0f for unspecified) */ int refresh_rate_numerator; /**< precise refresh rate numerator (or 0 for unspecified) */ int refresh_rate_denominator; /**< precise refresh rate denominator */ SDL_DisplayModeData *internal; /**< Private */ } SDL_DisplayMode;

AVAILABILITY

This struct is available since SDL 3.2.0.

SEE ALSO

•(3), SDL_GetFullscreenDisplayModes(3), •(3), SDL_GetDesktopDisplayMode(3), •(3), SDL_GetCurrentDisplayMode(3), •(3), SDL_SetWindowFullscreenMode(3), •(3), SDL_GetWindowFullscreenMode(3)