NAME
SDL_DestroyTexture - Destroy the specified texture.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
void SDL_DestroyTexture(SDL_Texture *texture);
DESCRIPTION
Passing NULL or an otherwise invalid texture will set the SDL error message to "Invalid texture".
FUNCTION PARAMETERS
- texture
-
the texture to destroy.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_CreateTexture(3), •(3), SDL_CreateTextureFromSurface(3)