NAME
SDL_DestroyRenderer - Destroy the rendering context for a window and free all associated textures.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
void SDL_DestroyRenderer(SDL_Renderer *renderer);
DESCRIPTION
This should be called before destroying the associated window.
FUNCTION PARAMETERS
- renderer
-
the rendering context.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_CreateRenderer(3)